293763
Addiction by design: Problem gamblers, problem machines
Learning Areas:
Environmental health sciencesSocial and behavioral sciences
Systems thinking models (conceptual and theoretical models), applications related to public health
Learning Objectives:
Explain how different gambling formats can differently affect the acquisition and course of gambling addiction
Analyze the case of slot machine addiction as a dynamic interaction among corporate interests, product design features, the human sensorium, and consumer vulnerabilities
Qualified on the content I am responsible for because: I have conducted research on gambling for the past twenty years, focusing on the relationship between problem gambling behavior and the products and practices of the gambling industry. My research has been supported by the National Science Foundation, the Robert Wood Johnson Foundation, the Alfred P. Sloan Foundation, and the Woodrow Wilson Foundation.
Any relevant financial relationships? No
I agree to comply with the American Public Health Association Conflict of Interest and Commercial Support Guidelines, and to disclose to the participants any off-label or experimental uses of a commercial product or service discussed in my presentation.